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Elias Vance

Role: Mars Consortium Representative, CEO of Vance Lift Systems
Background: Corporate leader, idealist, coalition-builder


Overview

Elias Vance saw the Mars opportunity before the megacorps did and built the Mars Consortium — a coalition of mid-sized companies nimble enough to move fast and hungry enough to take the risk. He genuinely believes corporations can be engines of good, and the Consortium is his attempt to prove it.

History

While Weyland-Tsung and the other giants were still running projections, Vance was already building a coalition: mid-sized mining operations, terraforming startups, construction firms — companies nimble enough to move fast and hungry enough to take the risk. He called it the Mars Consortium, and by the time the megacorps noticed, the Consortium already had boots on Phobos.

Vance Lift Systems builds cargo vessels designed for surface-to-station runs — not glamorous, but essential. Every colony needs to move mass up and down the gravity well. Vance understood that controlling the infrastructure means having a seat at every table.

The Idealist

Vance genuinely believes corporations can be engines of good. He's watched the megacorps strip-mine asteroids, exploit workers, and crush competition, and he thinks there's a better way. The Consortium isn't just a business alliance — it's his attempt to prove that cooperation beats predation, that you can build something lasting without becoming a monster.

He knows how this sounds. He's heard "naive" often enough to be tired of it. But the Consortium is working, and he'd rather be naive and effective than cynical and complicit.

Personality

  • Warm, genuine, disarmingly direct
  • Actually interested in the Sagan's mission — asks questions because he's curious, not probing
  • Sees Luna's involvement as an opportunity, not a threat; more players means more leverage against the megacorps
  • Natural rapport with Noor — they're idealists speaking different dialects

Instincts

  • When he sees potential allies, extend a hand — partnerships are how small players survive.

As played — Sessions 15–16

The Unity speech dropped mid-Session 15 and ignited the city. Promise accepted everyone's congratulations, then privately clarified: she picked his clothes and did the sets; the speech was not hers. (Everyone except Lin was surprised.)

The three tattoos — which Promise discovered existed via Lin's retelling, and cornered him about by phone: "Oh, by the way: When did you get a fucking tattoo?!" He hung up on her. Then, not being a complete idiot, he sent the three times:

  1. The night Vance, Promise, and Diallo celebrated the successful hostile takeover of Vance Lift Systems.
  2. The one (and only) time he managed to force Promise to take a four-day vacation.
  3. En route to Mars from Ceres, with a passenger who happened to be a tattoo artist — a meeting Promise herself arranged, unknowing.

The vigil. After the Merge broke Promise open, Vance ran — scooped her off her office floor, carried her to bed, left water, and stood watch outside her door all night. He is a terrible guard. Rin found him asleep on his feet and tucked a blanket around him.

Board and business. The Board appeasement over the speech and the Titan Extraction sit-down were scheduled, then overtaken. As of Session 18's end, Vance and Promise are "technically fired" — Promise: "they can't do that, I own the company." Vance and Promise together owned 55% of outstanding shares, but Vance had used some for other purposes; the vote comes down to 50/50 — except that at some point Vance gifted Rin one share. The one share that will win the vote. (Promise and Rin will be smacking him for letting it get that close.)